KA-POW! The final saucer of the six invading fleets is blown into fragments by your photon blast. A triumphant digital fanfare sounds throughout the mothership, and the radar screen is all clear. “YAHOO!” shouts Melvin. “M-Network be praised,” says the Administrator, with a sigh of relief.
Slightly dizzy from tracking all those saucers and dodging
all that saucer fire, not to mention looking at those pulsing rainbow stars,
you rub your eyes, and stagger away from the console. The Administrator pushes
a button, and the screen and console retract into the floor, and the
tri-colored seal of the League closes back over it.
“So, are we safe?” asks Melvin?
The Administrator looks at various screens and printouts.
“It seems that way. I don’t know who they were, or why they attacked us, but
that seems to be last of them. Nonetheless, as soon as the jump engines are
charged, we will depart this perilous universe.”
You stare out at the weird throb of the rainbow stars. “So…
what do we do now?”
“During our difficulties, more requests for help have come
in.” says the Administrator, peering at a printout.
“Anything from Solaris?” says Melvin excitedly.
The Administrator ignores him. “Specifically, there is one
from the Star Masters, which, given your elevated rank with the Star Raiders,
you should be eligible for.”
Melvin is frustrated, and whirls around. “Come on! We just
saved the Mothership! Send us to Solaris to get the Star Stone!”
The Administrator takes off his glasses with his tail, and
rubs his face. “Things with Solaris are… not that simple.” The tail replaces
the little glasses on his nose, and then polishes them with a small green
cloth. “However, the Star Masters need you now. It is a challenging mission.
Are you willing to go?”
“How is it different than what we did for the Star Raiders?”
asks Melvin.
“It’s… well…” the Administrator takes on a conspiratorial
whisper. “It’s very similar. But… the Star Masters have a tendency toward the…
dramatic.”
“Well,” says Melvin, “if it gets us closer to Solaris, I say
we do it! Are you ready, Player?”
Your eyes are still bleary from the saucer attack. “Can’t I
sit down for a little bit? All this Space Hero stuff is pretty exhausting.”
“Ah, you’re in luck,” says the Administrator. “The Star
Masters require an elaborate orientation for all new recruits. I’m sure you can
rest there.” The Administrator pushes a button, and suddenly the lights dim,
and a spotlight shines down upon a pair of blue and white doors on one side of
the hall. “Wow, dramatic,” says Melvin. “Yes,” agrees the Administrator with a
sigh. “Why they can’t just have simple space battles like everyone else, I’ll
never understand.”
You approach the massive doors, and a voice booms out, “A
CRITICAL AND DIFFICULT MISSION AWAITS YOU. YOU MUST POSSESS A DETERMINATION,
SKILL, SENSITIVITY AND POWER BEYOND
THE ORDINARY TO PERFORM YOUR MISSION QUICKLY AND EFFICIENTLY.”
After a pause, you and Melvin look at each other. “Uh, okay,
can we come in?” you ask.
The voice booms again, “TO SENSE DANGER, TO BE CALM IN THE
FACE OF CRISES, TO MOVE FROM POWER TO FINESSE WITH EQUAL PROFICIENCY, TO BE THE
MASTER OF YOUR SHIP AND YOUR GALAXY – THIS
IS THE CHALLENGE. THIS IS THE POWER OF
STARMASTER™.”
Melvin looks at you. “It’s weird that it said the ™.”
“RECRUIT, ARE YOU PREPARED FOR INSTRUCTION IN THE WAYS OF
ADVANCED SPACE COMBAT?”
“Uh, sure?” you say.
With a great creak the doors swing open slowly, leading to a dramatically lit hallway. On either side of the hall are elaborate engravings
of space battles. You walk past them toward another set of giant doors with
huge letters reading “STUDY. MASTER. BELIEVE. THE POWER CAN BE YOURS.” As you
approach the doors, they too swing open slowly, leading to hallway with
engravings of circuit diagrams and computer interfaces. Another set of huge
doors reads “BE ALERT. BE RESPONSIVE. BE SURE.” They too open at your approach,
and the walls in the next section of hallway are portraits of dozens of pilots,
men and women with serious looks and elaborate military decorations. Another
set of doors reads, “CONCENTRATE, BUT DON’T HESITATE. BE PRECISE, BUT ACT QUICKLY.”
“How many more of these are there, you think?” whispers
Melvin. You shush him, and these doors too swing open at your approach. Now the
walls are carved with elaborate depictions of enemy starfighters that seem
terrifying and threatening. The door reads “CONCENTRATE. CONTROL. MASTER.” Past
that, you enter an area with depictions of bulbous starbases, with serious but
smiling crew saluting from their windows. The doors here say “BE QUICK. BE
SURE. MASTER THE POWER.”
“Come on,” says Melvin. “When is the ‘sitting down’ part, do
you think?”
These last doors open onto a tremendous auditorium with
hundreds of seats. “Finally,” says Melvin. It isn’t clear where to go, so you
walk down the aisle a ways, and take two seats, somewhere in the middle. Melvin
doesn’t sit, exactly, but, you know.
The lights dim, and digital trumpets blast, making you both
jump. A sudden spotlight reveals a man wearing blue robes with white trim who
shouts “RECRUITS! ARE YOU PREPARED TO TRAIN FOR THE MOST ELITE FIGHTING FORCE
IN THE UNIVERSE?” and you recognize his voice as the one from the hallway. He
seems to be waiting for a response. You and Melvin look at each other. He
continues to wait.
“Uh, sure?” you volunteer.
Melvin breaks in. “Do you mean the Solaris Starcruisers? I
thought they were the most elite.”
The man on stage ignores this. “PREPARE TO BE AWED BY A
GLIMPSE OF YOUR STARFIGHTER, A VESSEL UNLIKE ANY OTHER!” Suddenly, a huge 3D
projection of a rotating spaceship appears high over the auditorium. Melvin
says, “That looks just like the Star Raiders ship… just blue and white, instead
of blue and yellow.”
The instructor booms back “OUR SHIPS ARE NOTHING LIKE THE
STAR RAIDERS SHIPS! OURS ARE EQUIPPED WITH MACC,
THE MISSION / ATTACK CONTROL COMPUTER!” 3D holograms of an elaborate computer
systems appear in the air above you.
“Aw, that’s just like the Atari Force Attack Computer. Next
you’ll be bragging about your galactic map.”
“THE STAR MASTERS HAVE NO NEED OF GALACTIC MAPS,” he
thunders. “WE USE A GALACTIC CHART, UNIQUE IN ALL THE MULTIVERSE.” A grid with
dots and spaceships appears above.
“Oh, yeah,” says Melvin. “Really unique. It’s got 36
quadrants, just like the Terran ship.”
“THEY ARE SECTORS, NOT QUADRANTS,” he says. “COMPLETELY
DIFFERENT!”
“Okay, let me guess,” says Melvin. “Now you are going to
tell us about warp travel, and getting repaired and refueled at starbases.”
He pauses. “WELL… YES. BUT! OUR STARBASES ARE UNLIKE ANY
OTHERS!”
“How?” asks Melvin.
“THEIR ELLIPTICAL ORBIT MEANS DOCKING AT THEM REQUIRES
CAREFUL PILOTING! IT IS ONE OF THE MOST SENSITIVE MANEUVERS YOU WILL MAKE!”
“That sounds super annoying,” says Melvin. “Does that have
any advantage at all?”
“ELLIPTICAL ORBITS ARE DESIGNED TO KEEP THE STARBASES SAFE
FROM ENEMY ATTACKERS.”
“Oh,” reflects Melvin, “that actually sounds very helpful. So,
the starbases can’t be destroyed by enemies?”
“ACTUALLY, THEY ARE DESTROYED QUITE FREQUENTLY. THAT IS PART
OF THE CHALLENGE OF STARMASTER!”
Melvin puts his head in his hands, not that he has either of
those. “So… pretty much, being a Star Master is just like being a Star Raider.”
The man on stage is silent, and seems to be thinking. “WE
HAVE… WAIT, NO, THAT’S THE SAME. WE DO HAVE FEWER BUTTONS.” He thinks again.
“OH! I KNOW. INSTEAD OF TWIN PHOTON TORPEDOS, WE HAVE TWIN LASER CANNONS.” A
hologram shows two laser blasts vaporizing an enemy in a violent red flashing
explosion.
“Ooooooo…” says Melvin, genuinely impressed. “Okay, that is
a real improvement,” he says. He looks at you. “Shooting those Star Raiders
photon torpedoes feels like throwing little balls of tinfoil.”
“Yeah,” you add. “And aiming them is almost impossible.”
“Okay,” says Melvin. “We’ve heard enough. We’ll do the
mission.”
“BUT I HAVE SIX MORE HOURS OF LECTURE MATERIAL PREPARED.”
Melvin starts floating over to the airlock door to the far
left of the auditorium. “No, we’re good. Put the rest in a booklet.” You crab
walk between the seats to follow Melvin to the ship.
“HOW ABOUT TWO BOOKLETS?”
“Whatever,” says Melvin. You open the airlock valve,
revealing a room identical to the Star Raiders spaceport, with a blue and white
starfighter ready to go. You climb into the familiar ship, and peer at the
simple controls. “Melvin, where is the switch for the galactic map… or chart…
or whatever?” Everything flashes white, and you find yourself hurtling through
space, bright white stars whizzing past you, not a rainbow one to be seen.
“It’s that one,” says Melvin, gesturing at a switch that
inexplicably says “Color/BW.”
You flip it and see that there are dozens of enemies all
through the galaxy. “Yeesh, Melvin. This might be familiar, but it won’t be
easy!”
Place the Starmaster
cartridge into your Atari 2600. Set difficulty switches to b. Use game select
to choose level “S:” for Starmaster. Play until the victory trumpet sounds. Post
a link to a video in the comments section of yourself completing the challenge.
Took a hiatus but I'm back! Took awhile to get the hang of this one but I got there. Thank you for not requiring a patch score of 9000! I think I can get it but I'll try after the AtariQuest is complete! Chapter 40 here we comeeee!
ReplyDeletehttps://youtu.be/sE6OVRuqQhc
Nicely done! I thought about setting that 9000 point score -- but it seemed... really hard. But maybe I should have? Anyway, I didn't! But if you are feeling completionist, though, go for it!
DeleteNow that you have defeated the hardest level on both Star Raiders and Starmaster, which do you prefer? I like Starmaster, but I think Star Raiders is a little bit better.
ReplyDeleteGraphics and general pick up and play I would probably vote Starmaster but to be honest Star Raiders has more going on even though the graphics aren't quite as clean. It took me months of practice and strategizing to beat Star Raiders whereas Starmaster I just kinda brute forced it after a week of on and off play and won. I appreciate the complexity and difficulty of Star Raiders more I guess so for that reason I'd say Star Raiders is better overall. I have come to enjoy both games very much though. The current game in here is Phaser Patrol is gorgeous thanks to it being a cassette game but the difficulty A mode is brutal and I am struggling with just getting through let alone at the rank requirement necessary. I did not enjoy Star Raiders till I got good at it so I assume the same will happen with this new to me game as well. I keep setting it down due to the difficulty haha but no one else is advancing in these chapters so it motivates me to keep pushing. I'll be honest I never thought I'd beat Space Shuttle or Star Raiders but here we are :).
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