Beeee-deeee! You get your 15th match, and win the game. Charlie, Melvin, and even Dr. Jekyll all cheer your victory.
“For a kid’s game, that was surprisingly hard!” you admit.
The Queen, coming out of her reverie, is smiling. “Excellent
job, Player. What a delight it was to integrate all those memories of the
children of our kingdom!”
“Any ideas about our next quest?” asks Melvin excitedly.
“Why, yes,” the Queen says. “It was one of the cards in the
game that made me think of it.”
“I hope it wasn’t that weird looking park ranger,” says
Melvin with some concern.
“No,” says the Queen. “It was the television set. Children
love television programs, and so there were many memories surrounding their
favorite programs. And it reminded me of a deal I had made with the head of our
local TV station.”
“WVCS?” asks Melvin.
“Precisely,” says the Queen, nodding. “Just as I gave Mister
Rose the Sports Ring in hopes that a baseball competition might bring more
players to our kingdom, I recall now that I gave two treasures to the president
of WVCS, with the idea that she would run televised competitions, where the
treasures would be prizes.”
“Televised competitions?” you ask. “What kind of
competitions?”
She puts her fingers to her temples. “My memory is a bit
hazy on this, but I believe one was an auto racing competition, and the other
was something involving food.”
“Cooking food, or eating food?” asks Melvin.
“I… I’m not sure. But I do feel sure that she planned to run
those two contests,” the Queen insists.
Charlie speaks up. “Those contests never happened.”
Melvin says, “Well, that’s good news, right? Now we can just
call up the station, and get the president to give back the treasures! It
should be easy!”
“You wish, Melvin,” you say. “You know how hard it is to get
anyone to do anything, when no one remembers they even have…” you were about to
say “a Queen,” but it seems disrespectful, while you stand right in front of
her.
The Queen fixes you with a stern look. “There is no need to
spare my feelings, Player. Giving the treasures away was my mistake. Our
citizens forgetting my existence is a just punishment for my poor judgment. I
know they have forgotten me, and I am sorry that I must put you through all
this.”
You bow and quietly say “Please, my Queen, I am glad to be
of service.” And as you say it, you realize that you really do feel like the
Atariverse is your home, in a way.
Charlie breaks the tension by saying, “Look, I remember the
president of WVCS back from my baseball days. Let me just call her office, and
see what I can do.” He picks up a black telephone in a wooden cabinet that you
are sure wasn’t here the last time you were in the castle. I guess Charlie
really is fixing things up. Charlie dials, chats with someone for a minute, and
then hangs up, looking frustrated. “Same old story. They won’t talk to anybody
unless they have an agent.”
“Well, can we get one?” asks Dr. Jekyll.
Charlie scratches his chin thoughtfully. “Well, there was
this one guy who used represent some of my players. Let me try him…” he dials
again, chats, and hangs up.
“What’d he say?” asks Melvin.
“Typical TV people,” sighs Charlie. “I only got his
answering service, because he’s at the golf course. I guess we’ll need to think
of something else.”
“No we don’t,” says Dr. Jekyll. “If there’s one thing that
dentists know, it’s golf.” He picks up the phone. “What’s the agent’s name?”
“Gary… Gary Gatekeeper, why?” says Charlie.
Dr. Jekyll dials, chats briefly, and hangs up, his narrow
face smiling. “I just turned his twosome into a foursome. You and the Player
have a tee time in 30 minutes.”
“But… I’m no golf expert!” you exclaim.
“You better bring that reset button then!” laughs Charlie.
“Don’t worry, I’ll coach you.”
“Can I be the ball?” asks Melvin excitedly.
“I knew that was coming,” says Charlie. “Of course you can,
Melvin. Hey, good thing I kept my golf cart!”
The three of you take leave of the Queen, and ride Charlie’s
golf cart over to the golf club. Charlie helps you pick out a bright yellow
golf outfit, and you rent some clubs. As you head to the first hole, Charlie
whispers “Now, remember, this is a counterclockwise-only course. So, wind up
clockwise, and swing counterclockwise.”
“Why?” you whisper back, puzzled.
“Why do we wear these goofy golf clothes?” asks Charlie
sarcastically. “It’s just how things are done!”
And speaking of goofy golf clothes, you see two prime
examples as you approach the first hole. There is a large woman in purple plaid
whose gray braid hangs down behind her purple golf cap, “That’s S.J.
Antennalator, the president of the station,” whispers Charlie. With her is a
younger man in an equally tacky outfit with slick black hair and white-framed
glasses. He seems to be giving her some kind of a pitch. He keeps winding up to
swing, and then interrupting himself.
“So, SJ, how about a show about robotic frogs called ‘Steel
Tadpoles?’ I’ve got someone who would be perfect for that.”
SJ winces. “Please, Gary, no more robot amphibians. You
remember how we had to cancel Silicon Salamanders last season.”
“Oh, of course, of course, SJ,” says the young man, who you
realize must be Gary Gatekeeper, the talent agent. “How do you feel about a
love story about beekeepers? It’s called ‘Bee Mine.’”
“Ugh,” she says.
“Okay, okay, how about…” Gary pauses.
She waits. “How about what?”
“Uh… I… I guess I’m out of ideas,” says a defeated Gary.
“Then how about you swing already!” SJ shouts at him.
Nervously, Gary takes a swing, which hooks badly to the
left, and makes a loud buzzing sound as it enters the rough.
SJ sighs and shakes her head, then looks your way as the two
of you get out of the golf cart and approach the tee. “Why, Charlie Hustle!”
she says, brightening. “I haven’t seen you for years! Are you part of our
foursome?”
“Hello, SJ, I sure am. And, hi Gary, how’s it going?” says
Charlie, looking sharp in his bright red golf outfit. Gary seems relieved at
the interruption. As SJ prepares to swing, Gary whispers to Charlie, “What are
you doing here?”
“Well,” Charlie whispers back, “I’ve got a pitch for a
show.”
Gary’s eyebrows go up in alarm. “Starring who?”
“Starring my friend here,” says Charlie, gesturing to you.
“And who represents your friend? You?” says Gary with some
disdain.
“I was hoping you
would,” Charlie whispers back.
In a flash, Gary is giving you an overlarge smile and
shaking your hand. “I’m Gary Gatekeeper, pleased to meet you,” he says, pumping
your hand too fast and too many times. He eventually lets go and whispers to
Charlie again. “I’m really glad you’re here. I really thought SJ would bite on
my Steel Tadpoles concept, but she hates it, and I really need something to
pitch.”
“Don’t worry,” whispers Charlie, winking, “we got this.”
“What’s all that whispering back there?” booms SJ, who has
driven her ball most of the way to the green. “I came here to play golf!”
Charlie steps up, and hits his ball a short distance down
the fairway. “Tsk tsk,” says SJ. “It’s hard to take a person seriously if they
can’t play golf.” She turns to you, but speaks to Charlie. “And who is your
friend?”
“This is a Player,” says Charlie.
“A what?” asks SJ.
“You remember, Players? Remember when Players used to come
to the Atariverse?”
SJ furrows her brow. “I… can’t remember things like I used
to… but… yes… of course… Players… it’s been a long time.” She looks at you.
“Well, Player, let’s see what your golf game is like.”
Gary whispers to you. “Try not to blow this. The best way to
impress SJ Antennalator is with a solid golf game. The only reason she’ll even
play with me is because I told her I golfed a 32 once.”
“Which is a lie,” whispers Charlie, giggling.
“Shut up!” hisses Gary.
“What’s all that hissing?” booms SJ. “Have you sprung a
leak? Let’s see some golfing already! I’m sure we’ll see the Player make par
today, if you ladies are done whispering.”
You step up to the tee, and place Melvin carefully on it.
“Remember,” whispers Melvin, “Swing counterclockwise.”
You shake your head, and try to fake an experienced golf
stance, as you wonder if you have any chance of making par. At least it’s a
sunny day, and you aren’t fighting monsters! And, hey, you always have your
reset button!
Place the Golf
cartridge into your Atari 2600. Use game select 1, and set the difficulty
switches to b. Play until you get a score of 32 or less at the end of nine
holes. Post a link to a video in the comments section of yourself completing
the challenge.
Wow that was easy, jk! Looks like the manual says that par is 36, just want to make sure you didn't mean to write 36 instead of 32. I also looked up the WR score on Twin Galaxies and its 31 so 32 is possible just going to be a grind if that is the intent. Excited to dive into a title that is more strategic than action packed quick reflexes type game regardless. Let me know what you are thinking, thanks!
ReplyDeleteIt was a little while ago that I established this challenge, but I am pretty sure I had reasons I set 32 as the goal... give it a go and see what happens.
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