Welcome, Player!

New to AtariQuest? Click here to get started!

Check out the Leaderboard!

DISCLAIMER: AtariQuest is unofficial fan content, not approved or endorsed by Atari or anyone else. I do not own and make no claim of ownership of any Atari games, names or characters that appear in AtariQuest. It is non-commercial, offered for free, and just for fun.

Monday, October 5, 2026

Chapter 91: Universal Chaos

“RUN!” shouts Melvin, but you are already running, as a horde of furious aliens chases you out the door of the “Space Bar.” You bolt down the street, but they are jumping into their red spacecraft and flying after you!

“Melvin! What do we do?” you shout, still running full speed down the streets of Phenix.

“Get to the car!” shouts Melvin.

You see your orange racecar up ahead. “How can a racecar outrun spacecraft?” you ask, heading for it.

“It probably can’t,” pants Melvin “but Gary put a Photon Cannon in it for the next challenge.”

“What?” you say, hopping into the car. Brushing a few Kool-Aid packets out of the way, you buckle in, start it up, and peel out, tires squealing, down the street, narrowly avoiding getting rammed by one of the red spaceships. The car radio is very loud, playing a weird “BEEP BEEP BOMP BOMP BEEP BEEP BOMP BOMP” sound.

You desperately fiddle with the radio knob, but the aggravating “BEEP BEEP BOMP BOMP” continues. “Melvin, what is that sound?” you shout.

“I don’t know!” he shouts back. “I think the aliens are jamming the frequencies. I think it might be their way of saying ‘Calling all cars.’”

You decide to change the subject. “And why is there a Photon Cannon in our racecar?” you shout at the top of your lungs, while you take a sharp right turn.

Melvin shouts back, “Gary was going to have you do a rematch against Crashin’ Clyde, as a shootout. We didn’t want to tell you because your last race against him was so… traumatic.”

Two red spaceships are on your tail and gaining fast, and another is barreling head-on toward you. “And this isn’t?” you shout. “Get in that loading chamber already!” Melvin hops in, and you fire him at the last possible moment at the Mortii ship in front of you, and barely survive as its wreckage flies every which way.

“And I thought bartending would be easy!” you think to yourself as you speed down the street.

Place the Universal Chaos cartridge into your Atari 2600. Set both difficulty switches to b. Play until you get 50,000 points. Post a link to a video in the comments section of yourself completing the challenge.

Chapter 90: A Cowboy, a Jock, a Punk, and an Alien Walk into a Bar…

Your fingers are clinging to the steering wheel with a steely death grip, your eyes are bulging, and you are hyperventilating. But... the race is over. Your orange racecar is full of hundreds of Kool-Aid packets… but… the race is over. Melvin is screaming with joy. “YOU DID IT! I CAN’T BELIEVE YOU DID IT!”

Gary opens the door of your car, and Kool-Aid packets spill everywhere. “That was some great racing! A perfect way to start our second episode!” You hear what he says, but it sounds very far away to you. Your eyes just keep staring, and your fingers can’t let go of the wheel. “Uh… are you alright?” asks Melvin. But you can’t stop hyperventilating.

“Is the Player okay?” asks Gary, looking concerned, “Because we really need to shoot the second part of this episode.”

“I know what to do,” says Melvin, gesturing to a pitcher of Kool-Aid on a nearby table. At Melvin’s prompting, Gary splashes it in your face, and suddenly you snap out of it.

“Sorry about that,” says Gary, handing you a towel.

“It’s… okay…” you say, wiping the red Kool-Aid from your face as you stiffly climb out of the car. You are surrounded by cheering fans, but you barely notice them. “Melvin,” you say quietly, “let’s not do that again.”

“I know,” says Melvin. “That was a nightmare. But it’s over! You did it!” Gary hands you a celebratory racing jacket with a “1080” on the back, which you put on for some photographs. “Okay,” says Gary. “Now it’s time for the second part of the episode!”

“Please, no more Kool-Aid,” pleads Melvin.

Gary laughs. “No problemo… but how do you feel about… Mountain Dew?!” he exclaims.

You and Melvin both make a face. “Eww...” you say, “nobody likes Mountain Dew.”

“Quiet!” says Gary, in a loud whisper. “They’re our new sponsor! Don’t let them hear you say that!”

“I don’t have to drink a bunch of Mountain Dew for this episode, do I?” you ask nervously.

“No, no,” says Gary. “You serve it. Like a bartender!”

“A bartender?” you say, surprised. “I thought I was supposed to be a chef? And… won’t this encourage drinking and driving?”

“That’s why it’s Mountain Dew!” says Gary. “Here, put this on,” he hands you a costume that comes complete with a wig and a handlebar mustache.

“What kind of bartender serves Mountain Dew?” you wonder to yourself, as you head to the dressing room.

When you get there, you put on the bartender uniform, and even the mustache, and take a look at yourself in the mirror.

“Wow!” says Melvin. “That’s pretty snappy looking. I’d never recognize you!”

“Hmm…” you say. “I do make a pretty good-looking bartender at that.”

Gary comes in. “Hey, Player, looking good! Are you ready to start?”

“Maybe?” you say. “I… don’t know a lot about fixing drinks.”

“Don’t worry!” says Gary. “All you do is fill mugs with soda pop, and slide them down to the customers. It should be easy!”

“I’m glad to hear that,” you say, relieved. “I mean, after that Dodge ‘Em course, I need something easy and relaxing.”

“Great!” says Gary, “Let’s head to the first bar!” as he leads you out the door.

“The… first bar?” you ask.

You start walking down the street, and see a camera crew set up in front of a country western bar a little ways down the block. “Right,” says Gary. “You’ll work four different bars tonight. First this country western place, then a sports bar, then a punk rock bar, and finally, a bar for aliens.”

“Illegal aliens?” asks Melvin.

“No, no,” says Gary. “Space aliens.”

You contemplate this, and Melvin asks, “How can you tell the punks from the space aliens?”

Gary says, “Yeah, it isn’t easy. The alien bar has more neon. Anyway, we’re here.” You head in, and see four long bars, each with taps and glasses at the end.

“This should be pretty easy,” you say, filling a mug with Mountain Dew, and sliding it down to a customer.

“Sure it is,” says Gary, smiling. “Just don’t let any glasses fall on the floor, and… don’t let the customers near you, or they’ll throw you out.”

“What?” you say, concerned. “Why?”

“They’re just… like that,” says Gary. “Oh… and watch out for the Soda Bandit.”

“The what?” asks Melvin.

“The less said about him the better. Anyway, you’ll see,” says Gary. He turns to the camera crew. “Okay, action!” calls Gary, and stepping behind the crew.

You see more cowboys coming in, each a dark, solid color.

“What a bunch of colorful characters,” observes Melvin. “They look like sour patch kids.”

You start dashing from bar to bar, trying to head off the thirsty cowboys, who stare at you grimly as they march ever closer. “Melvin!” you shout. “I don’t think this is going to be relaxing!”

“Maybe not,” agrees Melvin. “If you get tired, though, you can always have a Mountain Dew.”

Place the Tapper cartridge into your Atari 2600. Set both difficulty switches to b, and use game select 1. Play until you score 40,000 points. Post a link to a video in the comments section of yourself completing the challenge.