The interior of your ship is like an oven. Sweat is pouring down your face, and the controls of your ship have gotten so hot you’ve torn pieces of the leather seats out to use as improvised oven mitts to keep your hands from burning. Everything outside the window is a bright orange glow, and still the debris and attacking ships fall down relentlessly. “One more sizzloid,” you think, “and we’re done for.”
“Scan complete!” shouts the Administrator. “Get us out of
here!”
You’re so dazed from the overwhelming heat you aren’t even
sure what to do, when the Administrator’s tail stabs out at the now red-hot metal
“LAUNCH” button. He gasps, and you hear a sizzling sound, as the cockpit fills
with the scent of roasted tail, but immediately the ship launches up from the
molten planet below, and you find yourself dodging debris as it races at you.
Immediately you feel the ship starts to cool as it leaves the boiling surface.
The Administrator taps on his portable console. “I’ve
transmitted the coordinates to the ship’s hyperwarp system. You can hit go as
soon as we’re out of the atmosphere, and it should take us straight to
Solaris.”
You keep rocketing up, and veer away from the path of solar
destruction that rains down on Siralos, turning it into a hot ball of plasma.
The ship has really cooled down now that you are in space, and you set aside
the hunks of leather in favor of manipulating the controls directly. Melvin
surveys the combination of ripped seats and melted trim that despoil the once
elegant cockpit. “I’m pretty sure StarCruiser interior design won’t be too
impressed with your decorating job.”
You ignore his jokes, and as your ship goes speeding by the
orbital platform, you point it out toward deep space and punch the WARP button.
Immediately two flat planes appear above and below the ship as a hyperwarp
wormhole opens in front of you, and you get the weird feeling of being in two
places at once. You feel intense acceleration pulling at you, as the warp
engines start to whine. The Administrator, gripping the back of your seat,
calls out, “don’t… forget… about… warp… focus…”
You do your best to keep the two translucent spaceships
aligned, and suddenly the ship rockets into the wormhole, like a paperclip
launched by a rubber band.
There is a bright flash, and immediately you are confronted
with worlds and worlds and worlds – planets of all shapes and sizes are
inexplicably racing by you. “What in the name of Bushnell?” shouts the
Administrator, studying his console screen. The ship slows down, and when it
gets to a more normal speed the Galactic Scanner appears, a deep blue, showing
a complex layout of stars, planets, ships, and other things you don’t
recognize.
The Administrator is studying it, and doing instant scans
with his portable console. “I… don’t believe this…” he says, under his breath.
“What don’t you believe?” asks Melvin. “Which one of these
planets is Solaris?”
The Administrator studies his console, then the galactic
map, then his console again. “N… none of them,” he says worriedly.
“NONE of them?” shouts Melvin in alarm. “You mean I’ve been
lasering myself all over the place for nothing?”
“Wait,” you say nervously, thinking about the dangers of
wormholes, “if Solaris isn’t here, then where are we?”
“I…” he pauses, running multiple short and long range scans.
“It… umm…”
“Come on! Spit it out!” barks Melvin angrily.
“I’m sorry,” he says. “There is a lot for me to process
here.” His voice takes on a tone of awed bewilderment. “I’ve… never seen
anything like this… not even during the wars… but… I think I’m beginning to
understand.” He points up at the galactic scanner. “Okay,” he says, “Solaris is
not here… but I think it’s not far away. The Krylons appear to have used the
Starstone to rearrange matter and space in a way I’ve never seen before. They
knew that when we figured out they had both the Starstone and the planet
Solaris, the entire universe would come to stop them.”
“We know that!” says Melvin with exasperation. “That’s why
they hid the planet… wherever we are.”
“Yes,” continues the Administrator. “But they’ve done much
more than that. They have rearranged this region of space into a system of,
fourteen… no…” he checks his console, “sixteen quadrants.”
Melvin rolls his eyes, not that he has eyes. “If there are
sixteen of them,” he shouts, “WHY ARE THEY CALLED QUADRANTS?”
“Maybe they are in a four by four grid?” you try to add
helpfully.
The Administrator studies his console. “I wish that were
true… but… no… the quadrants seem to be connected to each other by a strange
spaghetti of wormholes. Navigating them will take… some mapping.”
“Well,” says Melvin, “that doesn’t sound so hard. We map out
some quadrants, and fly around til we find Solaris. Should be easy.”
The Administrator snorts. “Would that it were so easy. The
Zylons have not only twisted up space, but they have pulled a huge amount of
stars and planets into this region, forming a sort of maze.” He gestures to the
Galactic Scanner. “The areas that show stars are completely impassable due to
intense gravitational fields. And, worse, some of the most evil scum of the
galaxy are in this area. I see Mechnoids, Gliders, Raiders, Targeters, Krylon
FlagShips, Kogalon Star Pirates, and even,” he swallows nervously, “Cobra
Ships.” Though the ship is no longer hot like it was, he dabs sweat from his
forehead using his tail. “I also see blockader minefields, more wormholes than
any healthy region should contain, and what we used to call Corridors.”
“Corridors?” asks Melvin. “Like in a high school?”
“More like wormholes infested with guardians, and with an
ion door in the middle that will destroy our ship if we don’t have a key.” Says
the Administrator, grimly.
“Yeah, that pretty much sounds like high school,” replies
Melvin.
You turn around to face the Administrator. “This seems
horrible. Should we just get out of here?”
He shakes his head. “I wish we could. They have space
twisted up into something like a Mobius strip. Without the Starstone I don’t
think it’s possible to leave here. That’s how they’ve trapped so many worlds in
one place.” You hear beeps coming from his console. “That’s also why we’re
hearing so many distress signals. They’ve sucked in multiple Federation
Planets, and mixed them in with Zylon Planets. Cadets on both are sending out
all kinds of distress signals.” He taps some keys on his console. “There is one
advantage to that…” he looks over a planetary scan. “If you can land on the
Federation Worlds, there will be an opportunity to refuel. And if you if can
land on Krylon worlds...” he taps a few more keys, “…yes… they appear to have
captured some StarCruisers. This explains why we haven’t had any response from
Solaris! All the StarCruisers have been captured!”
“So, what happens if we rescue a StarCruiser?” asks Melvin.
“The ship we are flying now is a multi-ship, like the laser
cannon back on the mother ship,” he explains.
“A multi-what?” asks Melvin.
“A multi-ship. Surely you noticed that your laser cannon
occasionally got shattered by laser bombs, but you didn’t die?”
“I… was wondering about that,” you say.
“Yes,” says the Administrator. “That is multi-ship
technology. If your ship gets compromised, a new ship immediately reforms
around you in the moment the old one is destroyed. It works via a sort of
pocket of space… it’s hard to describe. Anyway, it means you have three ships,
which will help us survive this horror. If you can rescue the Cadets on the
Zylon planets, you will secure extra ships that will work with the multi-ship
system.” He peers down at his console. “And I have another piece of good news,”
he says.
“What?” you ask hopefully.
“Normally, when in a Krylon territory, they send out a
massive jamming signal that would reverse the controls of your ship, making it
very difficult to fly. But the presence of the Federation Planets has a helpful
side effect… they have transmitters that counteract that signal, kicking out
the jams, as it were.”
“I guess that’s good,” you say, not really meaning it.
“It’s definitely good,” insists the Administrator. “That is,
unless the Zylons attack our planets, and destroy the transmitters. If that
happens, the entire quadrant will become a terrifying red zone, and all your
controls will be upside-down and backwards.”
You rub your forehead, trying to absorb all of it. “This…
seems… impossible.”
“I have to agree,” says the Administrator gloomily. “But
this morning I would have thought it would be impossible for an untrained earth
pilot to save the Terrans, fight off the Krylons and Dracons, and save the
Mothership multiple times. So at this point,” he sighs, “I’m ready to believe
anything.”
“See that?” Pipes up Melvin. “Old Greeny is starting to
believe in us! Greeny, you start mapping! Player, warp us to… I don’t know,
somewhere!” He looks back at the Administrator. “How will we know Solaris when
we see it?”
“Due to a peculiarity of the atmosphere of Solaris, it
appears to blink when viewed from space,” explains the Administrator.
“Alright then! Warp us somewhere blinky!” commands Melvin.
You sigh, and resign yourself to your most impossible situation yet. “Aye, aye, Cap’n,” you say, mustering up all the hope you can, setting the coordinates, and punching the WARP button.
Place the Solaris cartridge into your Atari 2600. Play until you land on the planet Solaris. Post a link to a video in the comments section of yourself completing the challenge.
It took some time and practice but I reached Solaris! Due to personal time constraints I decided to utilize phasing after all. Similar to Solar Storm I now have a new future goal to one day beat the game as truly intended. This still took me countless hours and so many failed attempts to make it to the end so it still very much felt like a grand accomplishment to me. Much respect to those that beat the game without utilizing the phasing bug. https://youtu.be/CZRDbolk_tw
ReplyDeleteIf you are not a fan of the use of the phasing bug I'd understand if you don't unlock the next chapter. I posted online about beating Solaris with phasing and some folks were pretty negative about it calling it cheating which I don't necessarily agree with but can see where they are coming from. I am going to jumpstart my attempts at trying to beat the game without phasing or any other bugs and beat it as intended. Plus I want to see how high of a score I can achieve!
ReplyDeleteGreat Neubauer's Ghost! I somehow didn't even know about phasing! I have to agree, it does not seem to be an intentional part of the game, and so it does feel like a cheat. You've made so much progress, I would encourage you to see if you can beat it in a legit way. I'd much rather wait to unlock the next chapter for a win that doesn't use phasing. If ends up seeming out of reach, though, let me know.
ReplyDeleteThere is a really thorough guide on beating the game that I found on Atariage and it utilizes phasing and the author implies that it really really hard to beat it without but I know its possible obviously because you and others have done it. I agree though that Neubauer did not intend for that mechanic so I will keep working on it. Its a frustrating game at times but I've really gotten into it now and am enjoying it. Stay tuned! :)
DeleteEstablished a route for the first half of the game that I am pretty happy with. I have been practicing these runs with save states to save me some time. I'll be honest this game is daunting when you break it down especially in the later areas (looking at you permanent red zone!) but I'll just keep grinding and let you know my progress.
ReplyDeletehttps://youtu.be/pQ1oBvuSdTM?si=51dceZQmcVrG48Hg
Sorry for the delay in replying -- your persistence is admirable! If you can beat this, it will be a true accomplishment!
DeleteSuch a humbling game, right when you think you are getting through corridors or knocking out scorpions, BOOM. Frustrating at times but the grind is real for this one. Save states is nice for practicing and getting a feel for how long this will take, I hope to continue improving my skills and start to minimize the save/resets. I sincerely tip my hat to anyone who beat this game....
ReplyDeletehttps://youtu.be/cINVgslyLpQ
Whew! Kids today don't know what a hard game is!
DeleteHi Melvin! I'm still grinding this game and small improvements are made everyday. I sent you a message in AtariAge, check it out when you can. Thanks!
ReplyDeleteYour persistence is incredible! Keep us posted on your progress!
DeleteHi Melvin! It has been a minute. For the past few months I have been playing Solaris daily. I have gotten considerably better at the game but still have not been able to make it through the cyan sector that has reverse controls upon default which proceeds the final black sector home to Solaris. It’s a combination of not having enough lives to get through this area reliably as well as the reversed controls I think.
ReplyDeleteI truly do love this game and the time spent playing/analyzing/routing it has been great. However a few weeks ago I came to terms with the idea that I am not capable of completing the challenge and wanted to get a high score run recorded just to feel some sense of accomplishment. Here is that performance which is in the process of being ratified by Twin Galaxies and Lvl Up Score websites, as you can see this score is considerably higher than the next spot down which is cool but also speaks to the difficulty of this game.
https://www.youtube.com/watch?v=lp8Y_KaJVUM
https://www.twingalaxies.com/game/solaris
https://www.lvlupscore.com/system/18/game/17758?page=1&sort=lups&systemVariationId=36&systemGameTrackId=0&systemGameVariationId=38158&compilationId=0
I really do hope that someone steps in and beats this chapter as AtariQuest has become such an integral part of my life and I want nothing more than to complete this quest. However at this time I unfortunately am not the one to get us through Chapter 44.
Have you played Atari today?
~Pengpeng0118 (Paul F.)
Hi Paul-
DeleteI apologize for taking so long to reply. I got a bit busy, and I've needed to think over the dilemma. First of all, I want to tell you how much I appreciate the incredible effort you have put in to attempting the challenge! Without a doubt, this one is hard -- but I had no idea it was THIS hard! It does seem that redefining the challenge is the thing to do, if we are to see all 444 chapters unlocked in our lifetime! So... here's my proposal... I'll allow phasing to be used to defeat the challenge. HOWEVER! If anyone in future (including yourself) posts a video completing the challenge with no phasing, they will be awarded a bonus of 10 points on the leaderboard. What do you think? Is there a better plan that makes more sense? I think you probably are more familiar with the game at this moment than anyone in the world!
I understand completely and I am glad my efforts are appreciated! When I first got into this chapter I wouldn't have believed you if you said it was this hard either, it makes Space Shuttle: A Journey into Space look like a walk in the park which still blows my mind because I spent forever on that title as well!! I also very much want to see all 444 chapters unlocked so redefining this to allow phasing I completely support. I will plan and execute a route in which you still navigate much of the galactic map as to maintain the spirit of the game the best I can. I think extra bonus points is a great incentive and very worthy if the game is beaten without phasing. Yeah I think you are right in that I am most knowledgable of this game at this time which is kinda a cool thought! Thanks again for adjusting this chapter so it is a little bit more feasible for players to complete. Now its time for me to fly off to save Solaris! :)
DeleteIt's a plan! Give those Zylons what for!
DeleteRoughly 50 resets later over the past week I have finally done it, I have saved Solaris!! To be honest I am still super proud of reaching the end despite the use of phasing. I only utilized it twice which takes some of the game away obviously but is still plenty difficult as you still have to go through all available types of enemies and a max level corridor. Not making it to the end as intended will probably always loom over me in some regard but this run still took some doing for sure and was very satisfying to complete. I'd describe it as "Hard" difficulty taking the route I took whereas with no phasing I classify as "Legendary" difficulty settings. If the player used more phasing it could bring the game down to a Medium and Easy difficulty in my opinion. It's been a trip Melvin, but let's keep this ball rolling. Onto Chapter 45!!!!!!! https://youtu.be/dyPwGQjlcaQ
ReplyDeleteWell done! Honestly, beyond well done! In my opinion, Solaris is an Atari masterpiece, and you really gave this game everything you had, truly giving the game its due. Your fanatical persistence and patience has not only earned you three bonus points, but as you'll see, you've earned your first treasure!! Congrats on that, and thanks so much for keeping the story rolling!
Delete