You’ve destroyed wave after wave of Morpuls, which seem to keep getting faster and more dangerous. You and the Spectra Warrior have been firing the Spectron back and forth between your ships so much it has overheated dozens of times. But you blast one last group of Mastrods, just as your sensors indicate that the Spectron has gone into permanent meltdown. Melvin has reappeared in the loading chamber, dripping with sweat, and about to pass out. Just then the Mothership glides across the battlefield and you are sure that the next group of Mechanolds it releases are going to do you in. But… this time the Mothership stops, just hovering there. The white lights on the side fade out ominously. Then they blink back on, spelling out “We Surrender!”
On your video screen, you see and hear the Spectra Warrior
hoot victoriously. “We have done it! Spectra is avenged!” He presses a button,
and again your body is gripped with painful electricity, and everything fades
to white.
When the pain and the white light subside, you and Melvin
are standing in the center of a vast arena, in front of an audience of
thousands of Spectrans who are howling with excitement. On a vast screen above,
you see replays of your battle, and each time a Morpul is destroyed, the crowd
howls again. The Warrior is there with you, and is shouting and howling along
with the rest of the crowd. Suddenly, the crowd goes silent. Out of the
shadows, an enormous form looms forth, a giant Spectran, at least forty feet
tall, wearing rainbow war paint like the warrior, but with many elaborate
decorations in his braided hair. He stares at you grimly, and with booming
footsteps, strides to the center of the stage. “SPECTRANS!” he thunders. “OUR
LONG NIGHTMARE IS OVER!” The audience howls back in excitement. “THE INVADING
MORPULS HAVE BEEN CHASED BACK TO TZORIS, AND HAVE SURRENDERED! IT IS ALL THANKS
TO MIGHTY WARRIOR JAANTIK AND THE ALLY THAT HE FOUND. SIX CHEERS FOR THE ALLY!”
The audience barks six times, sounding something like “GAMP GAMP GAMP GAMP GAMP
GAMP!”
“WE ARE AT PEACE – FOR NOW.” He looks down at you sternly.
“ALLY, YOU ARE TRULY A FRIEND OF THE SPECTRAN PEOPLE. YOUR PROWESS AT BATTLE IS
INDEED MIGHTY. THE PEOPLE OF SPECTRA OFFER YOU TWO THINGS: FIRST, THE MEDAL OF
VALOR!” Two Spectrans, a man and a woman, come out, each holding either end of
a string. In the middle of the string is a strange floating pillow, and upon
that, a shining circular medal, about the size of a quarter, emblazoned with
the seal of spectra, and adorned with rainbow ribbons on either side. The man
and woman stop before you, but the floating pillow keeps moving by its
momentum. It floats over and hovers before you, and suddenly the medal rises up
from the pillow on a strange ropy tentacle, which guides the medal to your
chest, where it attaches. The crowd erupts into howling approval. The warrior, whose
name is apparently Jaantik, strides to you and shakes both of your hands at
once in what seems to be a Spectran salute. He smiles and whispers, “What? No
Medal of Klig?” He laughs. “I tease you! You should be proud!”
The giant Spectra speaks again. “NOW ALLY: AS MUCH AS YOU
WANT TO, YOU MAY NOT STAY WITH US. WE WILL RETURN YOU TO WHATEVER NOBLE
ENDEAVOR WE TOOK YOU FROM.” A thing that looks like a vast bundle of tree
roots, but facing up, floats down from the unfathomably high ceiling in
darkness above. Amongst the roots are glowing spheres in every color of the
rainbow. Ropy, vinelike tentacles wave around beneath it. It makes you think of
a giant jellyfish wearing some sort of crown. “OUR DIMENSIONAL SENDER CAN PLACE
YOU ANYWHERE YOU CARE TO BE, IN THIS WORLD OR ANY OTHER.”
Of course, you think, we need to get to Dracula’s castle, so
we can get the crosses so that we can… but then, an image of your own bed comes
into your mind. You realize how tired you are, how strange this all is, and how
it feels like the end of a dream, and you are ready to wake up. One of the
tentacles comes forth, spreads into a series of thin fingers, which ever so
gently grip your head. In your mind, you see a glowing rainbow of light. Up on
the screen, you suddenly see your bed, in your room at home. “JUST THINK OF
WHERE YOU WOULD GO, ALLY, AND WE WILL SEND YOU THERE.” You look longingly for a
moment at that picture of your bed. But suddenly the picture changes, and on
the screen is Peek, sitting alone in a dark corner of his dark house. You can
tell he is hiding from something horrible, and though tears are streaming down
his cheeks, he does not make a noise. Then the picture changes again to the gray
castle of Queen Stella, which still looks sad and crumbling. Then your bed
reappears. The leader booms, “THERE ARE MANY PICTURES HERE, ALLY. WHERE WOULD
YOU GO?”
“I…” you look longingly at your bed. Then you look at
Melvin. He looks down at the floor. “You have done a lot, Player, I won’t make
you go back.”
You look up at the leader. “I have chosen.” A picture of
your front door appears on the screen. Melvin looks crestfallen. You go on. “As
much as I would like to return to my true home, this missile and I must
continue our quest. We must go somewhere in none of these pictures, because we
have never been there. It is a castle on earth that contains a terrible
monster. We must stop that monster, to save the souls of many. Can your sender
bring us to a place we have never been?”
The leader looks surprised, and the crowd breaks into
murmurs. Clearly, this has never happened before. What appear to be Spectra
advisors float up on pillows of their own to the leader’s massive face, so that
they might give advice. They all appear to be arguing, and the murmuring of the
crowd becomes louder. The leader shouts “SILENCE!” and stamps his foot with a
thunderous boom. The advisors bow their heads and float to a respectable
distance. “ALLY, YOU ASK MUCH, BUT NOT MORE THAN WE CAN PROVIDE. CONCENTRATE ON
WHAT YOU KNOW ABOUT THE PLACE YOU SEEK, AND THE SENDER WILL BRING IT TO YOU.”
You close your eyes and think about a castle, and monstrous
Dracula, and a pile of silver crosses. Melvin, who is watching the screen, says, “I see it! Keep concentrating!” While your eyes are gripped shut, a terrifying
castle looms on the screen. Bolts of lightning flash in the sky around it, and
then suddenly one great bolt of lightning flashes, and your feel your entire
body seized with painful electricity, and you feel yourself fall down into the
mud.
You open your eyes and find yourself and Melvin lying on
your backs in the mud, with rain pounding down on you, soaking your clothes.
Suddenly there is a flash of lightning and a crash of thunder, showing the
silhouette of a huge, evil castle in front of you. “We’re here!” Melvin shouts,
over the pounding rain, and you realize that, yes, it appears you are at what
must be Dracula’s castle. But then you have a terrible thought. “Melvin! We’re
not supposed to be here yet! We don’t have the crosses!” Melvin looks
horrified. “You’re right! I… well, we’ll just have to… uh… you don’t suppose
it’s too late to just… go play some pinball?”
The lightning flashes again, and you are startled to see a
weird hooded figure, with a strange twisted face standing before you. He holds
a shovel, and a strange red stone. He is smiling, and seems to have no idea
that it is raining. “Can you help me?” he asks. “There is a problem in the
castle, and it is urgent.”
You and Melvin look at each other. “A problem with Dracula?”
asks Melvin. The weird figure laughs. “Dracula? Oh, no. The Doctor has nothing
to fear from Dracula.” He looks serious again. “The problem is with… the
creature. The doctor has connected him to the power probe, and with all this
lightning, I’m worried something terrible will happen.”
“Terrible like what?” asks Melvin.
“Terrible like… last time,” says the figure. “The creature
turned green, became enormous, and destroyed everything in the village.”
You shake your head, and the rain streaming down your face flies
off in all directions. You’ve had enough. “We can’t help you now. We need to
find crosses so that we stop Dracula. I think you’ll have to work out the
creature problem on your own. Come on, Melvin.” You start to stride away from
the castle, towards… well, you aren’t sure.
“Wait!” calls the figure. “The Doctor has those crosses!
They are what keep him safe from Dracula! But if the monster gets loose, he’ll
destroy us all!”
You stop and put your head in your hand. You take a deep
breath and look up at the sky. Huge raindrops keep splashing loudly on your
face. You return to the weird figure. “Okay, fine. What do we have to do?”
He looks up to the top of the castle, nervously. “The power
probe is at the top of the castle, and the Doctor has locked the laboratory. I
think he suspects I want to stop him.”
“So, how can we get in?”
“We don’t need to get in.” He holds up the red rock. “These
rocks have a strong iron content. If we can build a wall of them outside the
lab, it will shield the lightning from getting to the creature.” The figure
hobbles a little closer to you. “But I’ll never be able to get them all up
there in time. If you can carry these rocks to the top of the castle and build
the wall, we’ll all be saved, and I can help you get those crosses.”
Melvin says, “That sounds easy… we just need to carry some
rocks? Where are they?”
“Here’s the first one.” He drops it into your hands, and you
almost fall over it is so heavy. “This must weigh twenty pounds,” you say. He
looks at you. “Yes… It’s full of iron, that’s why it’s red. You take this first
one up, and I’ll look for more.”
“What if the Doctor sees us?” you ask nervously.
“Here,” he says, producing a white cap from under his robe.
“Put this on. If the Doctor sees you, he’ll think you’re the painter.”
You put it on. It’s hardly the weirdest thing you’ve had to
do today. You look up at the castle. It is intimidating, especially with
lightning flashing behind it. “How do we get in?”
He points to an open grate that has rainwater pouring into
it. “That’s the only safe way to go in. But, it’s easy once you are down there.
Just cross the pool of acid, mind the white spiders, climb through the ceiling
trap door, mind the brown spiders, climb through the other ceiling trap door,
mind the ghost, and then, presto, avoid hundreds and hundreds of bats, and drop
the stone outside the lab. Then come back down, and I’ll give you another
stone.”
“How many times will we have to do this?” you ask.
“Six stones should do it. But… hurry!” A lightning bolt hits
the power probe atop the castle. “The monster is energizing as we speak!”
You start climbing down into the grate. “What’s the Doctor’s
name, anyway?”
“Frankenstein,” he calls back, shovel on his shoulder. “And
I’m Igor. Pleased to meet you.” He bows, and you see how pronounced his
hunchback really is.
“Charmed, I’m sure,” you say, as you and Melvin climb down
through the flooding grate into the cold air of the dungeon below the castle.
Place the
Frankenstein’s Monster cartridge into your Atari 2600. Use game select 1, and set
the difficulty switches to b. Play until you successfully stop the monster. Post
a link to a video in the comments section of yourself completing the challenge.
After more resets than I'd care to admit I have beaten this one! Incredibly particular game as far as precision jumping goes! Those bat levels I will not miss either :D
ReplyDeletehttps://youtu.be/sE4eGRzS4_k
Had enough time "at bat," huh? Yeah, for a short game, it's exhausting! Hope the next game doesn't make you too cross!
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